AI Insights · Timothy · October 2022
Top 5 Educational Games in Saudi Arabia Q3 2022
Discover the performance of the top educational games in Saudi Arabia for Q3 2022, highlighting key trends in downloads, revenue, and active users.
In Q3 2022, Saudi Arabia saw significant activity in the educational games sector, with the top five apps showing varied performance in downloads, revenue, and active users. Below is a detailed overview of each app's performance based on data from Sensor Tower.
Adnan The Quran Teacher from Tag Media experienced a notable increase in weekly downloads, peaking at approximately 20.5K in the week of September 5. The app's weekly revenue remained relatively stable, fluctuating between $2 and $6. Meanwhile, the weekly active users saw a significant rise from 77.4K to 97.1K by early September, before stabilizing around the 87K mark in the final week of the quarter.
Lamsa - Kids Learning App by Lamsa saw a decline in weekly downloads, dropping from 13.6K at the beginning of the quarter to around 2.6K by the end. Weekly revenue for the app fluctuated slightly, peaking at $1.4K in late June and ending the quarter at $1.3K. The weekly active users also followed a downward trend, starting at 25.8K and reducing to 11.8K by the end of September.
Lingokids - Play and Learn from Lingokids showed a steady performance in weekly revenue, peaking at $4.1K in the final week of September. Weekly downloads varied, reaching a high of 9.5K in the last week of the quarter. The app's weekly active users saw a gradual increase from 14.9K to 16.7K over the three months.
Bebek Game: Kids Games by MJ+ demonstrated consistent growth in weekly downloads, increasing from 6.3K in late June to around 8.2K in early September, before slightly tapering off to 6.8K by the end of the quarter. The app's weekly active users mirrored this trend, rising from 15.1K to 18.2K mid-quarter, and ending at 16.2K.
Finally, Minecraft Education from Mojang saw a dramatic rise in weekly downloads, starting at 781 and peaking at 11.5K in late August. The weekly active users also surged, beginning at 2.7K and reaching a high of 16.2K by the end of August, before stabilizing around 14K towards the end of the quarter.
These insights highlight the dynamic nature of the educational games market in Saudi Arabia. For more detailed analytics and insights, visit Sensor Tower.